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ARCHITECT


The Architect’s role is to imagine human activities and visualise future buildings and spaces. My projects range in scale from products and furniture to architecture and urban design. My tools range from pencil and paper to 3D CAD, CGI, VR and AR.

Scroll down to follow my journey …

SCROLL DOWN

ARCHITECT


The Architect’s role is to imagine human activities and visualise future buildings and spaces. My projects range in scale from products and furniture to architecture and urban design. My tools range from pencil and paper to 3D CAD, CGI, VR and AR.

Scroll down to follow my journey …

BACKGROUND

After graduating UCD Dublin with a Masters of Architecture — including an erasmus scholarship at AHO School of Architecture and Design in Oslo along with internships at Scott Tallon Walker in Dublin and COBE Architects in Copenhagen — I emerged in a recession and began practicing at Architecture Republic in design, business development and public relations before moving on to work as an architectural designer in New York for award winning practices AKA and Utopus Studio.

Since transitioning to work as a UX Designer, Director of Interactive and Innovation Consultant, I have maintained my connection with Architecture through the Architectural League of New York, AAI, and RIAI.

In 2020 I was appointed as the President of the Architectural Association of Ireland. See our events.

IMAGE (above) : Museum of Afghanistan: https://www.archdaily.com/278348/national-museum-of-afghanistan-competition-winners/

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VIRTUAL REALITY


VR allows for ‘user testing’ of spaces.

For architects, this is extremely useful in client presentations and to engage stakeholders during the design process. In the property sector it is an invaluable tool for allowing users to visit real properties remotely from the comfort of the agency. I have explored both as well as other uses in entertainment, travel and training. Take a look at an example project below:

VIRTUAL REALITY


VR allows for ‘user testing’ of spaces.

For architects, this is extremely useful in client presentations and to engage stakeholders during the design process. In the property sector it is an invaluable tool for allowing users to visit real properties remotely from the comfort of the agency. I have explored both as well as other uses in entertainment, travel and training. Take a look at an example project below:

PUPIL BY DIGITAL REALITY CORP.

I developed a number of 360 VR prototypes, and wireframes for 3D software used to capture 360 photography and 3D volumetric data. This allows end users to virtually visit properties and engage with building information management and interaction with virtual and real spaces.

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Augmented Reality


AR can allow viewers to see buildings in context before they are completed. It also allows for an additional information overlay for existing and under construction projects. See example:

Augmented Reality


AR can allow viewers to see buildings in context before they are completed. It also allows for an additional information overlay for existing and under construction projects. See example:

CITYAR - URBAN PLANNING APP

This prototype was created in collaboration with GA and Metaio Augmented Reality Solutions (part of Apple)

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Architects use renders and visualisations in ways that can deceive the public like this example by SHOP architects in Brooklyn, NY. They intentionally use an aerial view to mask the height impact of the proposed developeent.

By using 3D tracking technology to trace the outlines of buildings and create AR markers in realtime — a user with an enabled device can get additional information about the development and measure the visual impact on the local environment. It works with an iPhone, iPad or other tablet device.

3D Data Hack with Place Engage

This concept won 1st prize at the Smart Docklands 3D Data Hack where we won first prize! (see press)


© RONAN KENNY

Architectural Projects


Some examples of my work from New York, Dublin and Copenhagen.

Architectural Projects


Some examples of my work from New York, Dublin and Copenhagen.

TOWNHOUSE RENOVATION

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CO-LIVING FEASIBILITY

Student housing in Dublin.

Architecture Republic

SCHOOL COMPETITION

LIBRARY BUILDING

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OFFICE PROPOSAL

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Urban Design


Architecture that goes beyond individual buildings and considers placemaking and transport considerations, begins to enter the world of urban design. Each building must conform to the limitations set in collaboration with urban planners. Good planning leads to good living.

Urban Design


Architecture that goes beyond individual buildings and considers placemaking and transport considerations, begins to enter the world of urban design. Each building must conform to the limitations set in collaboration with urban planners. Good planning leads to good living.

NORDHAVN

At COBE I had the chance to collaborate on a master plan for the expansion of Copenhagen City to the North Harbour District knows as Nordhavn. I was actively involved in creating massing models for regular meetings with city officials and visualising potential uses for disused industrial port buildings.

Nordhavn, located only 4km from the city centre of Copenhagen, is the largest metropolitan development project in Scandinavia in the years to come. With its fantastic accessibility to the city's core infrastructure and direct access to the water, Nordhavnen will become a unique city district. The post-industrial harbour site will be developed over the next 40-50 years, featuring a total floor area of up to 4,000,000 m2, providing living space for 40,000 inhabitants and workspace for another 40,000 people. Located on the Øresund coast, Nordhavnen will utilize its direct access to the sea by providing a multitude of recreational urban spaces and public facilities at the water.